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Bringing things together
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Hello everyone, it has been a week since my last update and I wasn't lazy in that time even I didn't work as much as the weeks before on my project. I could com...
Introducing AI
Hello everyone, today I am going to present you my progress regarding Non Player Characters or in short NPC's. First I want to show you what I came up with the...
Populate the world
1
Hello everyone, after the shadermess has been settled I refactored my project a bit to have a clean point from which I can go on. Now I want to tackle NPC movem...
Shaderinsanity
Hello everyone, After discovering all the possibilities shaders can give to the styling of levels I dived and played around with the palette-swaping-shader I di...
Playing around with shaders and found this
Hello everyone, Opposed to what I said previously I didn't focus on the entities and game-play but got carried away by a video from Francis Vace on YouTube ( Vi...
Flexible Movement, where to go?
1
Hello everyone. After the player was made and the Field of vision working I didn't know where to go next. Should I do more art and add shaders to have a more vi...
Unitled Torch Game
1
Hello everyone, this is Devlog #1 and I am excited to show to you, what I could come up with. So Untitled Torch Game will be a platformer. This is our protagoni...
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Hello everyone, if you have ideas on behavior or lore around the glowworms write it in here. Check the devlog if you don...
started by postosaurus Jul 10, 2022
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