it has been a week since my last update and I wasn't lazy in that time even I didn't work as much as the weeks before on my project. I could complete some tasks I had on my list, some I stroke because things wouldn't work out the way I wanted them to. So also I needed to cut the scope a bit and just went with the next thing that made the most sense in game play-perspective. This was: improving the fireflies and create something about them.
So first I introduced a health system. It is pretty simple and not much to say about it. Now the bugs can have different statuses depending on their type. Friendly bugs have no attack points at all, enemy bugs have a life point less but an attack point. So now the red bugs can kill green bugs and the goal would be to bring your bugs to a safespace without having bugs killed. This sounds like game-play and fun if it could be gathered in the right environment.
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